Description
Participants• The Jissen Budo - All Round Fighting Australian Championship is an open event open to all styles of Gi MMA, Kudo, Combat Sambo, Martial Artists the event is open for all.
Please ensure that you enter the correct weight categories with registration for the comp as confirmed with your coach. No shifting of category or late entry will be considered on the days of the weight ins. If a competitor does not make weight they will forfeit their matches and will only be allowed Exhibition & Friendly matches if and when available. Please note weight categories reflect JBI categories.
• Age submissions are to be based on the Year of Birth (i.e., turning the denoted age in this calendar year), and not the age at the time of the competition
REGISTRATION
• Competitors (or an adult on their behalf where the competitor is a Under 18 yrs old) must register online.
• Early Bird: $75
• Registration: $85
• Late Registration: $95
• Check, Change & Withdraw Divisions: On of Before 10pm Thursday before the event
PROGRAM
• 8.30am All tournament staff arrive.
• 9:00am Tournament Check-in Registration Verificationo Medical Checks and Weight Verification 9:00am Please note: any competitor who has not weighed in prior to 9.15am will forfeit their position in the competition and not be refunded. They may however be eligible for exhibition matches if available.
• 9:15am Coaches and Officials Meeting
• 9:30am First Match
Our goal is to have the competition completed by midday, to ensure interstate competitors have time to return home.
AGE CATEGORIES
Kids / Youth: 7-8, 9-10, 11-12, 13-14, 15-17
Adult: 18+
Veterans: 35+
WEIGHT DIVISIONS
KIDS / YOUTH
Madison system based on weigh-in results
The Madison system is a popular tournament format where there are no weight classes and the tournament director pairs wrestlers into brackets based on weight competitors register at. This is a popular method because it discourages "weight cutting" in athletes.
FEMALE Senior & Veterans
Lightweight (under 55kg)
Middleweight (under 60kg)
Cruiserweight (under 65kg)
Heavyweight (over 65kg+)
MALE Senior & Veterans
Lightweight (under 65kg)
Middleweight (under 75kg)
Cruiserweight (under 85kg)
Heavyweight (under 95kg)
Super Heavyweight (over 95kg+)
Weigh-in Considerations:
*Competitors must weigh in wearing a uniform & belt that has passed uniform inspection.
*There is NO weight allowance given at weigh-in.
*As divisions are determined based on registration, competitors that are over the weight they registered at will be disqualified with no refund or credit given. - Don't be over weight!
PRE-TOURNAMENT MEDICAL CHECK
All competitors will be required to complete a medical check with the tournament physician/paramedic/first aid officer at the event.
Medical Considerations:
*Event medical staff can disqualify any competitor from competition for any reason believed to place the competitor or thier opponent in physical danger including, but not limited to: Dehydration, rapid heart rate, a concussion within the past 60 days, skin infections, or pre-existing medical conditions.
*During the tournament, in the event the medical staff is occupied with an injured competitor, the tournament may not continue. Once the medical staff is available and able to supervise the tournament, the tournament may continue.
MATCH TIME
1. One round of 2 minutes (Kids & Veterans) or 3 minutes (Adults).
2. Subsequent to a takedown, competitors will be allowed to actively progress toward strikes or submission for a maximum of 30 seconds. This period may occur three times only throughout the match. After this point any takedown or throw will result in a stop of action and re-position standing.
Time Considerations:
*Time clock will run continuously unless the referee signals for a pause of the clock.
*Submission attempts will not be permitted continue past the end of match time.
TOURNAMENT FORMAT
This will be a double elimination event.
REQUIRED UNIFORM & Protection
1.1 Uniforms
1.1.1 White, Blue or Black Martial Arts Uniforms & Belt may be worn. Uniforms should be made of either canvas or have a weave such as a Judo or Jiu Jitsu uniform.
1.1.2 Uniforms must be strong and if a uniform is torn, wet or dirty the competitor will have 3 minutes to exchange their uniform or they will be disqualifed.
1.2 Protective Equipments
1.2.1 Approved MMA gloves and leather shin pads must be worn.
1.2.2 A protective helmet of either a NHG (Neo Head Gear) or Koshiki (Super Safe) must be worn
1.2.3 A groin guard must be worn by male competitors
1.2.4 A mouth guard is highly reccomended
1.2.5 An strapping or braces must be approved and cannot have any hard surfaces which may injury an opponent or give the wearer an advantage.
1.2.6 Females may wear a soft chest protector
1.3 Personal Hygiene
1.3.1 The Uniform &
Equipment must not be wet, and show any particular stains and without
unpleasant odor.
1.3.2 The
nails of the feet and hands shall be cut short.
1.3.3 The
personal hygiene of the contestant shall be of a high standard.
1.3.4 Following
weigh in, the uniform inspector should check athletes for any skin conditions.
·
Athletes presenting skin
lesions noticed by the inspector shall be directed to the event’s medical area.
·
Athletes should present a
statement from a doctor declaring the lesion not contagious and not harmful to
other competitors.
·
For the organizers of the
event, the tournament medic has the final say on whether to allow an athlete to
compete or not.
1.3.5 Long hair shall be
tied up so as to avoid causing any inconvenience to the other contestant. Hair
shall be tied by means of a hair band made of rubber or similar material and be
void of any rigid or metal components.
1.3.6 Athletes will be
disqualified if they are wearing hair dye that stains the mat or their opponent’s
uniform during a match.
WINNING THE MATCH
2.1 Match decisions shall be issued in the
following forms:
·
Technical Knock Out
·
Submission
·
Loss of consciousness
·
Stoppage
·
Disqualification
·
Score
·
Referee decision
·
Random pick
2.2 Technical Knock Out (Ippon)
2.2.1 The Athlete shall be
declared to have lost the match by Technical Knock Out upon being knocked down
with a strike and unable to recover standing within 4 (four) seconds.
2.2.2 The Athlete shall be
declared to have lost the match by Technical Knock Out upon taking a knee or
lying down and unable to recover standing within 4 (four) seconds.
2.2.3 The Athlete shall be
declared to have lost the match by Technical Knock Out upon requesting the
referee stop the match, because they no longer wish to continue.
2.2.4 The Athlete shall be
declared to have lost the match by Technical Knock Out upon the athletes coach
requesting the referee stop the match, because they no longer wish the bout to
continue.
2.3 Submission
2.3.1 When an athlete taps
twice with his/her hand on the opponent, ground, or his/herself in a clear and apparent
manner.
2.3.2 When
the athlete taps the ground twice with his/her foot, when arms are trapped by
opponent.
2.3.3 When
the athlete verbally withdraws, requesting the match be stopped.
2.3.4 When
the athlete screams or emits noise expressing pain while trapped in a
submission hold.
2.4 Loss of consciousness
2.4.1 The athlete shall be
declared to have lost the match upon losing consciousness due to a legal hold
applied by the opponent.
2.4.2 The athlete shall be
declared to have lost the match upon losing consciousness due to a legal strike
administered by the opponent.
2.4.3 The athlete shall be
declared to have lost the match upon losing consciousness due to an accident
not stemming from an illegal maneuver by the opponent.
2.4.4 Note: Athletes who lose consciousness because of head trauma should
not be allowed to compete again in the same tournament and should be directed
to undergo treatment from medical staff
2.5 Stoppage
2.5.1 When one of the
athletes alleges to be suffering from cramps, the opponent shall be declared
winner of the match.
2.5.2 When the referee
perceives that a hold in place may expose the athlete to serious physical
injury.
2.5.3 When the doctor
deems one of the athletes to be unable to continue a match due to injury
rendered by the opponent using a legal hold.
2.5.4 When an athlete
presents bleeding that cannot be contained after being treated by the doctor on
2 (two) occasions, to which each athlete has the right and should be provided
upon the referee’s request.
2.5.5 When an athlete
vomits or loses control of basic bodily functions, with involuntary urination
or bowel incontinence
2.6 Disqualification
2.6.1 When one or both
athletes commit a foul addressed in Article 6,the referee shall apply the
penalties addressed in Article 7.
2.7 Scoring
2.7.1 The athlete with the
most points shall be declared winner when the match has reached regulation time
or in the event of the match being stopped due to both athletes suffering
injuries.
2.7.2 The referee shall
award athletes points according to techniques achieved, as shown in the table
below.
Koka = 1 Point
Yuko = 2 Points
Wazari = 4 Points
Ippon = 8 Points
8 Points = Immediate Victory
2.8 Referee Decisions
2.8.1 If at the end of a
match both athletes have the same number of points and
penalties, it is the duty of the referee and corner referees to declare a
winner.
2.8.2 To determine the
winner, the referee should take note of which athlete displayed greater offense
during the match and came closest to achieving possible point- or
submission-scoring positions.
2.9 Random Pick
2.9.1 In the event of both
athletes suffering accidental injury in a semifinal or final match where the
score is tied at the moment of the accident and neither athlete is able to
continue in the contest, the result shall be determined by random pick.
POINT SCORING
3.1 Ippon (8 points) – Absolute Victory
3.1.1 Absolute Victory
will occur when an athlete has accumulated a total of 8 points, be it by adding
all previous points together or by scoring Ippon and achieving 8 points in an
instant.
3.1.2 Absolute Victory
will occur if an athlete manages to secure a legal submission and their
opponent concedes defeat by “tapping out”, or yelling.
3.1.3 Absolute Victory
will occur if an athlete renders their opponent unconscious by either a
legal strike or legal submission.
3.1.4 Absolute Victory
will occur by Technical Knock Out if the athlete’s opponent is knocked down by
a strike or takes a knee for four (4) seconds.
3.1.5 Absolute Victory
will occur if an athlete can continuously attack an opponent who does not
manage to demonstrate intelligent defence for six (6) seconds
3.2 Wazari (4 points)
3.2.1 An athlete can earn
4 points either by adding all previous points together or by scoring Wazari and
achieving 4 points in an instant.
3.2.2 4 points will
instantly be scored by Technical Knock Down if the athlete’s opponent is
knocked down by a strike or takes a knee for two (2) seconds.
3.2.3 4 points will
instantly be scored by if an athlete can continuously attack an opponent who
does not manage to demonstrate intelligent defence for four (4) seconds.
3.3 Yuko (2 points)
3.3.1 An athlete can earn
2 points either by adding all previous points together or by scoring Yuko and
achieving 2 points in an instant.
3.3.2 2 points will
instantly be scored by Technical Knock Down if the athlete’s opponent is
knocked down by a strike or takes a knee for less than two (2) seconds.
3.3.3 2 points will
instantly be scored by if an athlete can continuously attack an opponent who
does not manage to demonstrate intelligent defence for two (2) seconds.
3.4 Koka (1 point)
3.4.1 1 point will be
awarded for a strong strike while standing that shows an visible reaction
believed to cause damage to the body and legs or the potential for damage when
the helmet is struck.
3.4.2 1 point will be
awarded if the athlete can throw his opponent to the ground higher than his
hips level, with a clean technique.
3.4.3 1 point will be
awarded if the athlete can stay standing over his opponent after he has
executed a throw and then demonstrates either one (1) undefended stomp towards
the head (making no contact) or two (2) undefended punches towards the head
(making no contact)
3.4.4 1 point will be
awarded if the athlete takes a top position on the ground of either mount or
knee ride and delivers four (4) undefended punches towards the head (making no contact)
LEGAL ACTIONS
Below is a list of the legal actions in Jissen Budo All Round Fighting. Any actions or techniques not found on this list or the list of Prohibited Actions will be at the dicretion of the referee and judges at the event. It is reccomended to not stray away from the listed legal techniques to ensure the competitor is not penalised or disqualifed. The legal actions list is as follows
• Standing Clinch - 10secs (unlimited uses)
• Ground - 30secs (2min round = x2, 3min round = x3)
• Kick
• Knee
• Elbow
• Punch
• Head Butt
• Throw
• Takedown
• Tackle
• Straight Arm Lock
• Bent Shoulder Lock
• Chokes & Strangles
• Strikes from bottom person when on Ground
PENALTIES AND RELATED TOPICS
A “penalty” an official sanction by the judges to an offending competitor in the case of a foul or instance of non-combativity.
Cautions for individual wrestlers are calculated in the following manner:
1. First penalty = 1 point awarded to opponent
2. Second penalty = 2 points awarded to opponent
3. Third penalty = 4 points awarded to opponent
4. Fourth penalty = 8 points awarded to opponent, and immediate loss
Penalties will be awarded for:
1. Non-Combativity. If one or both competitors:
A) Fail to engage (either standing or grappling).
B) Continually retreat or back out-of bounds on the feet.
E) Flee the mat to escape a submission or strikes.
F) Demonstrate unsportsmanlike behaviour: a) Use of any prohibited action (foul). b) Use of non-submission and/or reckless actions and techniques intended OR resulting with actual or potential injury to their opponent. c) Verbal & physical aggression towards any event staff or official, by any wrestler, his or her coach, corner man or team- mate. d) Disruptive complaints to match officials or disregarding commands of the referee or event officials.
Considerations: *The referee can disqualify any competitor at his discretion in the case of a flagrant foul.
*When a penalty is to be assessed, the referee will stop the match, confer with other judges, award the caution and restart the penalty from standing position in the centre of the mat.
*The referee can simultaneously assess penalties to both wrestlers at his discretion if non-combativity is mutual.
PROHIBITED ACTIONS (FOULS)
Fouls are technical or disciplinary infractions addressed in the rules that are committed by athletes before, during or after a match. The following list is of prohibited actions.
• Attacks to the Groin
• Knee joint kick
• Strikes to the back
• Strikes to top/back of head/neck
• Strikes following a knock down
• Stikes with impact to the head on the ground
• Striking the joints on the ground
• Throws that could damage the head
• Throws against the joint
• Twisting the head/neck to throw
• Spiking on the head
• Slamming
• Any standing submission
• Throttle (strangle using hands alone on the throat)
• Any leg lock
• Hip locks & split locks
• Small joint manipulation (fingers, toes, wrists)
• Cervical or spinal locks
• Submissions other than specified
• Grabbing the mask
• Inentionally avoiding the fight
• No contact for more than 30 seconds
• When an athlete’s helmet becomes dislodged and either moves to impair the athlete or complete comes off
• When an athlete intentionally tries to move or pull off their opponent’s helmet
• When an athlete unintentionally
reacts in a way that places his/her opponent in an illegal position
• When an athlete disobeys a referee order
• When an athlete takes more than 20 seconds to tie his/her belts during a match stoppage
• When the opponent flees the bouns of the match area, to avoid submission or combat with the opponent
• Prolonging the start time of a match
• Inentionally prolonging the run time of a match
• Any kind of unsportsmanlike behaviour
SCORING DISAGREEMENTS AND APPEALS
In the case a coach disagrees with the final outcome of a match, he or she may quietly ask the table judge for a ruling at the conclusion of the match. Any appeal of a preliminary match MUST be made before the initiation of the next match in that bracket.
At the time of appeal, all judges & referees will convene to hear the coach’s appeal, deliberate and make a final ruling. After hearing the coach’s appeal, the referee and judges may also review video of the match at their own discretion. Once the judges have deliberated, the decision is considered final. Preliminary matches may not be appealed once the next match in the bracket has begun.
For final matches: In the case a coach disagrees with the outcome of a final match, he or she may quietly ask the table judge for a ruling at the conclusion of the match. Any appeal of a final match MUST be made before the end of the day’s tournament activities. Appeals may not be made after the conclusion of the medal ceremony.
In the event a coach still disagrees with the judges’ ruling on an appeal of a final match, he or she can submit a formal written appeal to the JBI referee committee. Written appeals must be submitted within 30 days of the event. Once received, the JBI referee committee must make a deliberation within 30 days and provide their decision in writing to the appealing party.
JBI Referee Committee decisions are considered final.
Awards
• Gold Medal for 1st Place
• Silver Medal for 2nd Place
• Bronze Medal for 3rd Place
Competitors may only receive their medals whilst standing on the podium with the other competitors who placed in their division. If a competitor does not do this they will not receive their medal at a later date and this action may also cause a disciplinary result, potentially banning a competitor from competing in other divisions at the same tournament or future events - due to bad sportsmanship. Competitors that are eligible for a gift, prize or other awards must collect them on the day of the competition. If they are not collected on the day of the tournament, the competitor forfeits their right to all gifts, prizes or other awards.
Types of Matches
• Match - A real match that determines the champion of a weight class (Prize is a Medal)
• Exhibition Match - A match that is scored like a real match but there is no prize
• Friendly Match - A match that is not scored and is often only one round
Risk and Insurance
The competitor and/or their guardian (if under 18yrs) acknowledges and agrees that the competitor shall be responsible to obtain all or any insurance for loss and/or medical, hospital, life, income protection, personal, property, or any other risk or damage that the wrestler may cause or suffer, (whether directly or indirectly) and the wrestler covenants that they acknowledges that any failure by the wrestler to fully insure themselves against any accident, damage, injury, loss, whatsoever, howsoever arising shall be solely at the risk of the competitor.
And the competitor and/or their guardian (if under 18yrs) hereby indemnifies the Organisers, Jissen Budo International and Black Dragon Kai against all and any loss or damage caused directly or indirectly by the wrestler’s involvement in the event or contest. Furthermore, the wrestler shall make themselves available at the organisers discretion to undergo pre and post bout medical examinations, including drug testing, by duly qualified personal on the day of the event, at the organiser’s discretion and shall participate in the event solely at the organiser’s discretion, dependent upon the interpretation of the results of those tests at the sole discretion of the organiser.
Refund Policy
Any competitor that decides to withdraw from the competition prior to the Check & Change closing, may receive 80% of their fee refunded. Competitors seeking the 80% fee re-compensation must do so before the Check, Change & Withdraw closes or they will be unable to. No entries will be transferred or credited. There are no refunds or credits for this event, no exceptions. You will not be entitled to a refund or credit, regardless of whether or not you participate. By paying for your registration you will be put into a bracket and be called to compete on the day of competition. You will lose your first match by disqualification if you do not show up for your match, do not make the minimum qualification for that bracket, or have an injury or other medical condition that will not allow you to compete. This also includes divisions where all other opponents withdraw, are disqualified or absent and only one competitor remains. In this instance the single competitor will be awarded the Gold Medal on the podium, and declared the winner. Here is a link that explains how to cancel your registration and claim your refund.
DIVISION CHANGES
Division changes may be made online through smoothcomp. This must be completed by 10:00pm on the day registration closes. Competitors who are from the same team that may be matched or merged, once Check, Change & Withdraw has closed will not be eligible for a refund and will be unable to have their division changed. If competitors in this situation do not compete they will be disqualified and will not receive medals, ranking & team points as well as any gifts or awards associated with that division. Here is a link that explains how to change divisions.